avtb.lpi

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<?xml version="1.0" encoding="UTF-8"?>
<CONFIG>
  <ProjectOptions>
    <Version Value="12"/>
    <PathDelim Value="\"/>
    <General>
      <Flags>
        <MainUnitHasCreateFormStatements Value="False"/>
        <MainUnitHasTitleStatement Value="False"/>
        <MainUnitHasScaledStatement Value="False"/>
      </Flags>
      <SessionStorage Value="InProjectDir"/>
      <Title Value="Обозреватель кода ПВТ-ОО"/>
      <Scaled Value="True"/>
      <ResourceType Value="res"/>
      <UseXPManifest Value="True"/>
      <XPManifest>
        <DpiAware Value="True"/>
      </XPManifest>
      <Icon Value="0"/>
    </General>
    <VersionInfo>
      <UseVersionInfo Value="True"/>
      <MinorVersionNr Value="7"/>
      <Language Value="0419"/>
      <StringTable FileDescription="Обозреватель кода ПВТ-ОО" LegalCopyright="Copyright © 2021, 2026 Малик Разработчик" OriginalFilename="avtb.exe" ProductName="Объектно-ориентированный продвинутый векторный транслятор" ProductVersion="0.7"/>
    </VersionInfo>
    <BuildModes>
      <Item Name="default" Default="True"/>
      <Item Name="heap trace">
        <CompilerOptions>
          <Version Value="11"/>
          <PathDelim Value="\"/>
          <Target>
            <Filename Value="..\..\avtb-ht"/>
          </Target>
          <SearchPaths>
            <IncludeFiles Value="$(ProjOutDir)"/>
            <OtherUnitFiles Value="..\common;..\common\locale\cyrillic;..\common\locale\cyrillic\ru-ru;..\avo;..\avt"/>
            <UnitOutputDirectory Value="lib\$(TargetCPU)-$(TargetOS)"/>
          </SearchPaths>
          <Conditionals Value="if (TargetOS = &apos;win&apos;) or (TargetOS = &apos;win64&apos;) then begin
    CustomOptions += &apos; -WB7fff00400000&apos;;
end;

// example for adding linker options on Mac OS X
//if TargetOS=&apos;darwin&apos; then
//  LinkerOptions := &apos; -framework OpenGL&apos;;

// example for adding a unit and include path on Windows
//if SrcOS=&apos;win&apos; then begin
//  UnitPath += &apos;;win&apos;;
//  IncPath += &apos;;win&apos;;
//end;"/>
          <Linking>
            <Debugging>
              <GenerateDebugInfo Value="False"/>
              <RunWithoutDebug Value="True"/>
              <DebugInfoType Value="dsDwarf2"/>
              <UseHeaptrc Value="True"/>
            </Debugging>
            <Options>
              <Win32>
                <GraphicApplication Value="True"/>
              </Win32>
            </Options>
          </Linking>
          <Other>
            <CompilerMessages>
              <IgnoredMessages idx5024="True"/>
            </CompilerMessages>
            <CustomOptions Value="-dUSE_AVX2"/>
            <OtherDefines Count="1">
              <Define0 Value="USE_AVX2"/>
            </OtherDefines>
          </Other>
        </CompilerOptions>
      </Item>
      <Item Name="debug">
        <CompilerOptions>
          <Version Value="11"/>
          <PathDelim Value="\"/>
          <Target>
            <Filename Value="..\..\avtb-dbg"/>
          </Target>
          <SearchPaths>
            <IncludeFiles Value="$(ProjOutDir)"/>
            <OtherUnitFiles Value="..\common;..\common\locale\cyrillic;..\common\locale\cyrillic\ru-ru;..\avo;..\avt"/>
            <UnitOutputDirectory Value="lib\$(TargetCPU)-$(TargetOS)"/>
          </SearchPaths>
          <Conditionals Value="if (TargetOS = &apos;win&apos;) or (TargetOS = &apos;win64&apos;) then begin
    CustomOptions += &apos; -WB7fff00400000&apos;;
end;

// example for adding linker options on Mac OS X
//if TargetOS=&apos;darwin&apos; then
//  LinkerOptions := &apos; -framework OpenGL&apos;;

// example for adding a unit and include path on Windows
//if SrcOS=&apos;win&apos; then begin
//  UnitPath += &apos;;win&apos;;
//  IncPath += &apos;;win&apos;;
//end;"/>
          <Linking>
            <Debugging>
              <DebugInfoType Value="dsDwarf2"/>
              <UseHeaptrc Value="True"/>
            </Debugging>
            <Options>
              <Win32>
                <GraphicApplication Value="True"/>
              </Win32>
            </Options>
          </Linking>
          <Other>
            <CompilerMessages>
              <IgnoredMessages idx5024="True"/>
            </CompilerMessages>
            <CustomOptions Value="-dUSE_AVX2"/>
            <OtherDefines Count="1">
              <Define0 Value="USE_AVX2"/>
            </OtherDefines>
          </Other>
        </CompilerOptions>
      </Item>
    </BuildModes>
    <PublishOptions>
      <Version Value="2"/>
      <UseFileFilters Value="True"/>
    </PublishOptions>
    <RunParams>
      <FormatVersion Value="2"/>
    </RunParams>
    <RequiredPackages>
      <Item>
        <PackageName Value="FrameViewer09"/>
      </Item>
      <Item>
        <PackageName Value="LCL"/>
      </Item>
    </RequiredPackages>
    <Units>
      <Unit>
        <Filename Value="avtb.lpr"/>
        <IsPartOfProject Value="True"/>
      </Unit>
      <Unit>
        <Filename Value="ru.malik.elaborarer.avtoo.browser.pas"/>
        <IsPartOfProject Value="True"/>
        <ComponentName Value="Form1"/>
        <HasResources Value="True"/>
        <ResourceBaseClass Value="Form"/>
      </Unit>
    </Units>
  </ProjectOptions>
  <CompilerOptions>
    <Version Value="11"/>
    <PathDelim Value="\"/>
    <Target>
      <Filename Value="..\..\avtb"/>
    </Target>
    <SearchPaths>
      <IncludeFiles Value="$(ProjOutDir)"/>
      <OtherUnitFiles Value="..\common;..\common\locale\cyrillic;..\common\locale\cyrillic\ru-ru;..\avo;..\avt"/>
      <UnitOutputDirectory Value="lib\$(TargetCPU)-$(TargetOS)"/>
    </SearchPaths>
    <Conditionals Value="if (TargetOS = &apos;win&apos;) or (TargetOS = &apos;win64&apos;) then begin
    CustomOptions += &apos; -WB7fff00400000&apos;;
end;

// example for adding linker options on Mac OS X
//if TargetOS=&apos;darwin&apos; then
//  LinkerOptions := &apos; -framework OpenGL&apos;;

// example for adding a unit and include path on Windows
//if SrcOS=&apos;win&apos; then begin
//  UnitPath += &apos;;win&apos;;
//  IncPath += &apos;;win&apos;;
//end;"/>
    <Linking>
      <Debugging>
        <GenerateDebugInfo Value="False"/>
        <RunWithoutDebug Value="True"/>
        <DebugInfoType Value="dsDwarf2"/>
      </Debugging>
      <Options>
        <Win32>
          <GraphicApplication Value="True"/>
        </Win32>
      </Options>
    </Linking>
    <Other>
      <CompilerMessages>
        <IgnoredMessages idx5024="True"/>
      </CompilerMessages>
      <CustomOptions Value="-dUSE_AVX2"/>
      <OtherDefines Count="1">
        <Define0 Value="USE_AVX2"/>
      </OtherDefines>
    </Other>
  </CompilerOptions>
  <Debugging>
    <Exceptions>
      <Item>
        <Name Value="EAbort"/>
      </Item>
      <Item>
        <Name Value="ECodetoolError"/>
      </Item>
      <Item>
        <Name Value="EFOpenError"/>
      </Item>
    </Exceptions>
  </Debugging>
</CONFIG>